

On "U.S.D.D.", when Mason draws the M1911 on John Kennedy, the pistol has a peculiar detail that cannot normally be noticed where the markings and ejection slot are on the wrong side.Check if the M14 strap can be fully seen in the Steam version at highest FOV that does not distort the screen, which is something like 110.Does the M14 strap shake off screen in any other instances, e.g.

During the AUG reload, off screen it looks like the hand actually grabs a magazine as if off the player character's uniform.They were intended to be bought via wall buys, and given as a reward for winning a round in the cut versus mode. Most of these don't have scripts to accompany them but a few are still able to be brought in via modding. "zombie_rcbomb", "zombie_radar", "zombie_dogs" (not to be confused with the Hellhound), "zombie_helicopter", "zombie_napalm" (not to be confused with the Napalm Zombie from Shangri-La), "zombie_airstrike", and many more. Weapon files exist for several killstreaks intended to be in zombies. In addition, Pack-A-Punched versions of the Kiparis, Stoner63, Skorpion, and WA2000 exist in the game's files. (Note: The purple blood is custom textures and NOT a part of the gun) However, the Pack-A-Punched version of the weapon, the "Red Mist" is fully present and working, adding an attached flamethrower. It does very little damage, has no firing sound and cannot be Pack-A-Punched. For some reason, the AK-47 is present in Zombies mode, but normally inaccessible and only half-finished.
