

We're going to place Bendu into an existing space. (If you're unfamiliar with the difference between a base object and a reference, see the callout box on this page labeled "Base Object vs Reference".) What we've done here is create the base object for the actor to actually place him in the game, we'll need to create a reference for him. The rest of the tutorials won't always remind you of this, so keep on your toes!) Make sure to hit "OK" instead of "Cancel" or just closing the window, or your work will be discarded. For now, give him some plain clothes with a hat by choosing "FarmClothesOutfit01WithHat" from the Default Outfit pulldown menu. Skyrim ships with a number of snazzy outfits already defined, but you can make your own fairly easily if you want to. What an actor chooses to wear is determined by their Outfit. Here we'll give him some clothes so he's not just running around in his underwear. Since Bendu might have a bright future ahead of him, we might consider just calling him "BenduOlo".įinally, hop over to the Inventory tab.

In most cases, characters are not prefixed with an identifier because they are often used by multiple quests. Voice Type:MaleDarkElf This determines what generic dialogue and combat barks this actor will have available to them.Now Bendu will have the appearance and racial bonuses of a Dark Elf. Select "DarkElfRace" from the pull-down menu. Race:DarkElfRace Pretty self-explanatory - sets the race that this actor will be.There are a few things we need to set up in the Traits tab, just to the right.

It lets the engine know that there should only be one of this actor in the world (as opposed to a new type of animal we were making, for instance).
#Bethesda creation kit riot how to#
How to set up basic combat stats on an NPC.This chapter will show you how to make NPCs in the editor, both civilians (not meant to provide a combat challenge to the player) and enemies.
